Original Post
I'm trying to map a texture onto a large terrain. Terrain data: 4096x4096 The data is not the problem, just the texture I map on it. If I use a 1024x1024 texture, it looks like this:
<br/> BUT if is use a 4096x4096 texture, it looks like this;
<br/> So, my graphics hardware properties: - ATI Radeon 4850 - GL_MAX_TEXTURE_SIZE: 8192 Does anyone know, why the big texture doesn't work properly? I'm confused. Thanks for the help.
<br/> BUT if is use a 4096x4096 texture, it looks like this;
<br/> So, my graphics hardware properties: - ATI Radeon 4850 - GL_MAX_TEXTURE_SIZE: 8192 Does anyone know, why the big texture doesn't work properly? I'm confused. Thanks for the help.