Original Post
Hi, to do postprocessing on my rendered graphics, i first render to a framebuffer object and then use its texture and shaders, to render the final image to the screen. My problem ist now, that the frambebuffers with and heigth have to be a power of two (as all textures). My Screenresolution (for fullscreen) is 1680px*1050px which is obviously in neither direction a power of two. Now what is the best solution for this? Do i have to size my framebuffer to 2048px*2048px, render into it, and then draw only the upper left rectangle of my screensize? Scaling the image up is not a solution for me, i dont want the final image to be interpolated. What about performance? Is it possible to only render the part i realy need into the oversized framebuffer? BR janosch