Original Post
I'm working on a 2d isometric game in opengl using textured quads. My question is about what resolutions my game should support. I like how the game looks and feels best in 800x600, and I'd like to hardcode it into 800x600, adding vertical black bars to the sides of the screen if the user should choose another resolution. My concern is that as resolutions continue to increase that 800x600 may not be supported by future displays. Is these any merit to my concerns?