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The best way to offer safety for indie developers

Started by April 27, 2009 10:09 PM
2 comments, last by dgreb 15 years, 7 months ago
Ok, so i'll write about something i realy don't understand, so be nice! When you try to start an indie team and start posting invitations on sites like GameDev, it's unnavoidable that people will suspect, even if a little bit, that you are fishing. For those who are not familiar with the term, you say fishing when the guy invites people for a project saying that it's an exciting indie project, and when the work is done, he vanishes on the fog and let's the poor developer waving his hands! It's a way of getting free work dishonestly! So i was thinking, is there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?
Quote: Original post by dgreb
So i was thinking, is there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?

Do you mean make a contract?

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Quote: Original post by dgreb
is there a way to make a copyright or something that would legaly assure that the members will share the project's profit, before the work starts to be done? I mean, after the whole idea is up, and the next step is to set hands on the keyboards?

Yes, it's called a collaboration agreement. Check out Mona's website (there are numerous threads that include discussions of collaboration agreements here, and her sig includes a link to her site).


-- Tom Sloper -- sloperama.com

Thank you guys for the tips!

I'll look for this "collaboration agreement".

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