I wonder how a development team usally looks like, how many etc.
I hope i got this post in the right spot
I wonder how a development team usally looks like, how many etc.
I hope i got this post in the right spot
Everyone with their own speciality.
This is relatively small and the percentage of different types of people varies depending on the project.
With Discworld Noir we had about 4 - 5 programmers but well over a dozen artists because it was a very art intensive game.
As John Carmack once said "programmers used to be 90% of the people working on a game, now its around 30%"
1 Game designer/server-side programmer
1 Lead artist/character designer
1 Lead sound engineer/composer
1 Producer/project leader/client-side programmer
For our next project I'm estimating I need several more to get it done in a timely manner.
------------------
DavidRM
Samu Games
1 Lead Programmer
2 Programmers
1 Artist
1 Contract Sound/Musician
-Geoff
1 lead
1/2 an artist
The size of the team isn't important. What's important is how the team functions together and whether you all have the same vision.
Mason McCuskey
Spin Studios
www.spin-studios.com
Its always hard to get good graphic guys.
-Geoff
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