Original Post
I have this... rather complex system which is using index adder tricks. Let me say that I have gone away from GL some years ago, let's say one year before GL1.7 GL3.0's release. So I have understood that index adders can be fetched as Draw9 parameters and that they must be transformed to byte offsets for Draw10. I remember I've read something, years ago, on the possibility of adding similar index adder functionality to GL, but I think it was just a rumor. I'm not up to date with those relatively recent "extensions". So, what's the state of Index Adders? I mean, on a per-drawcall basis. Sure I can add this using VertexAttribPointer but it seems a bit too much "oldskool" for my current likings. And I'm not even sure I could trust it. Could you update me on those notions?