Original Post
Hi, i have a little problem with textures, and need realize a calc to texturize tiles with precision. Already know what i need in calculations but i could not build the formula. The idea is, have a value example 404 get the third part like 404/3 (the divisor is a variable like the dividend) or A / B. The result of this, must be transformed in a value like X.XX (example 0.32), and the 100 percent is 1.00. That is the idea.