Original Post
hi What should be the normal amount of page file usage for a 3d program or game? when I insert Ctrl+Alt+Del after running my 3d programs, I usually see a huge amount (near 1 giga bye or more) in PF usage. sometimes it is near 2 giga byte, is it normal? the amount seems more on Vista (whit a decent 8600 GPU and a lot of memory), is it natural to use Page file memory at all? I write my programs using DX 9 and Visual C++ 6 (recently I'm using Visual Studio 2008 & C# with managed DX 9, but I still have this problem), what am I doing wrong, any tips, tutorial or good article concerning appropriate use of memory? thanks