Original Post
Hi, I'm looking for the best method of first, quick pass - Z-Pass. Current I do it: 1 . - Disable color write - Enable write to Z-Buffer - Render scane - Disable write to Z-Buffer - Enable color write 2. - Render scene with shaders (pixel shader executing is short, because many pixels are rejested in first Z-Pass) Can do this pass in other, best way? Eg with usage shaders in "1." Z Pass?