Original Post
I am currently in the planning stage of developing an mmorpg/fps that will be created in flash. Why flash? Well, originally, I was planning on going with Unity 3D, which appears ideal for browser-based mmo development, and is cheap at $1,500 (compared to bigworld's whopping $1 million price tag). However, after much research, I decided that developing in flash would be a lot easier, since I have years of experience in actionscript. Additionally, the limiting environment of flash would allow me to focus more on the core aspects of the game without getting lost in grandiose plans that are way over my head. The back-ending would be done in flex most likely, and the 3d aspect would be handled with away3d (google it ;)). The concept is as follows:
Quote:If anyone has experience in flash programming, 3d modelling, flex programming (especially this one), or whatever else you think might help, I would be most appreciative. For now, I'm going to be doing most myself, and would only require minimal assistance/advice/involvement until I can get a basic framework laid down. To those suspicious at the lack of background, I'm working on a site to lay out my plans for the game in full, which will be up in a few days (hopefully). I'd be happy to answer any questions. :)
The game would be set in a colourful futuristic setting (google image search: "ratchet screenshot" for an idea). The world would be divided up into planets instead of a bloated world map, which would allow for more focused dungeons, sprawling cities, and no mucking about with traveling to places. Additionally, the fps gameplay would give birth to an exciting twist on traditional pvp (deathmatch/ctf/etc), party quests (co-op dungeon campaigns), and linear side-story driven quests (think oblivion but with more shooty-shooty). There are already some games similar to this (huxley is one), but none that are all three of these things: 1. Action-Based closed-quarters FPS perspective (ala unreal tournament) 2. Heavy RPG elements and most importantly 3. Heavily story-driven, with lots of lore, back-story, and the occasional cutscene.