Original Post
Hello all!!!! I'd like some help getting the projection matrix. I use the following code but it doesnt seem to work properly. What id does is get the same matrix no matter what transformations I apply. glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(80,1.0,1.0,5000.0); glTranslatef(100.0,-10.0,-5.0f); //Here I render the geometry. no transformations are taking place. glGetFloatv(GL_PROJECTION_MATRIX, projectionMatrix); projectionMatrix is an array float[16] No matter any changes to the translatef parameters the projectionMatrix is always the same. Thanks in advance...