Original Post
Hi all, Just wanted some response about how to implement multiple lights in Dx10. I have looked about the forums and seen things about deffered shading etc and not sure really what route is to take. As present I have only had one active light in each scene. I assume deffered shading is the alternative to just looping through the passes in the effect again with a different light as this would be hideous. So what is deffered shading, how does it work? Hopefully you guys can give me a good insight / some interesting tutorials as always. Thanks guys.