Original Post
I've been messing around with SDL and blitting surfaces and what not and found out that the function SDL_DisplayFormat() didn't do what I thought it did. I assumed that it changed the dimensions of the image to fit that of a predetermined screen via the SDL_SetVideoMode(). As I played with the functions I discovered that SDL_DisplayFormat() just starts at (0,0) and and cuts off everything not in the specified dimensions. Am I correct? If so, is there any function that will resize my image or will I just have to draw my images so that they are already the right size?