Original Post
Hi, I have made a particle system and I want to implement some kinda scripting system so I don't have to re-compile everytime I want to change a little constant or some particle behaviour. I have heard you can get some scripting for C++ (An example would be how World of Warcraft is using LUA). So I was thinking if anyone know of some way to do this. I'd rather not code it myself, cause I'd like it to be some known language like Ruby, Python or LUA. If anyone knows anything, please link or tell me about it. Thanks in advance.