Skip to main content
GameDev.net gamedev.net
🔒 Locked

id Software bought by Zenimax/Bethesda

Started by Promit Jun 24, 2009 at 10:53 AM 15 replies 4.1k views
Original Post
Promit
Promit
No, seriously. It sounds like id is basically making a move to become a publisher here, in order to more closely control the IPs that they license. I would've expected it to happen with Activision or maybe EA, but I suspect Zenimax is a lot smaller -- and healthier -- and will allow them to exert much more control. (And I suppose it helps that the two don't develop games that will compete directly.) By the way, id Software was one of the big remaining indie studios. That's another one down.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
grekster
grekster
Certainly wasn't expecting that when I got up this morning, although by the looks of the article nothing much is going to change.
Quote: Original post by BosskIn Soviet Russia, you STFU WITH THOSE LAME JOKES!
zer0wolf
zer0wolf
I'm not really sure you could call this "another one down". id has gotten too big for its own britches over the years (not really a bad thing), so they needed to do something to better manage their resources. Seems like a pretty smart move.
Sirisian
Sirisian
Woot. Maybe they'll share technology.
Nytegard
Nytegard
Quote:
Original post by grekster
Certainly wasn't expecting that when I got up this morning, although by the looks of the article nothing much is going to change.


Any time this happens, I get scared. They say not much is going to change, but I think of all the other independent companies who stated the same exact thing only to become a shell of what they once were.
Alpha_ProgDes
Alpha_ProgDes
Maybe I'm just completely ignorant of how all of this works, but as big as id is couldn't they just become a publisher? Just like Nintendo and EA did?
Beginner in Game Development?  Read here. And read here.  
Zipster
Zipster
Quote:
Original post by OrangyTang
Although I have nothing to back this up, the idea of something called "Zenimax Media Group" owning id software gives me bad vibes.

Don't forget that they're also the owners of Bethesda Softworks, and those guys have certainly kept me happy over the years :)
jfclavette
jfclavette
Why hello Gamedev. It's been a while.

Anyway, I see that as a good thing. Has iD been relevent since... Doom 3 ? I mean, their main asset is/was John Carmack, but these days, he seems much more interested in spaceships than video games.

The design of their games has, IMHO, always been lackluster, which wasn't a problem back in the days where they pretty much invented the FPS genre and WERE the market. Now that competition has ramped up, it seems to me like they have lost their edge.
I teleported home one night; With Ron and Sid and Meg; Ron stole Meggie's heart away; And I got Sydney's leg. <> I'm blogging, emo style
daviangel
daviangel
I guess it's hard to find good game programmers in Texas since I was just looking at their job openings the other day and was suprised at how many openings they had!
I also read John Carmack's post on porting Wolfenstein to the iphone and it also sounded that he wasn't too happy about the way EA was doing it and just did it himself so I don't think he's spending all him time building spaceships LOL!
But yeah I hope Carmack is still able to stand up against Zenimax/Bethesda like he did against EA if he doesn't agree with them.
[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
Luckless
Luckless
Quote:
Original post by jfclavette
Why hello Gamedev. It's been a while.

Anyway, I see that as a good thing. Has iD been relevent since... Doom 3 ? I mean, their main asset is/was John Carmack, but these days, he seems much more interested in spaceships than video games.

The design of their games has, IMHO, always been lackluster, which wasn't a problem back in the days where they pretty much invented the FPS genre and WERE the market. Now that competition has ramped up, it seems to me like they have lost their edge.


iD's money maker hasn't been the games themselves since back in their shareware days. Their real money maker now is licensing out their engine to other companies. They would be a valuable company even if they stopped making games themselves.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
jfclavette
jfclavette
Quote:
Original post by Talroth
Quote:
Original post by jfclavette
Why hello Gamedev. It's been a while.

Anyway, I see that as a good thing. Has iD been relevent since... Doom 3 ? I mean, their main asset is/was John Carmack, but these days, he seems much more interested in spaceships than video games.

The design of their games has, IMHO, always been lackluster, which wasn't a problem back in the days where they pretty much invented the FPS genre and WERE the market. Now that competition has ramped up, it seems to me like they have lost their edge.


iD's money maker hasn't been the games themselves since back in their shareware days. Their real money maker now is licensing out their engine to other companies. They would be a valuable company even if they stopped making games themselves.


Yeah, except iD's tech 4 is ancient. No games have been released using tech 5 and the only games currently reported using it are Doom 4 and Rage. Then there's tech 6 somewhere in the very distant future. iD's engine licensing business doesn't seem THAT healthy to me when you compare it to Epic's or Crytek's.

[Edited by - jfclavette on June 24, 2009 6:09:16 PM]
I teleported home one night; With Ron and Sid and Meg; Ron stole Meggie's heart away; And I got Sydney's leg. <> I'm blogging, emo style
Trapper Zoid
Trapper Zoid
Quote:
Original post by Alpha_ProgDes
Maybe I'm just completely ignorant of how all of this works, but as big as id is couldn't they just become a publisher? Just like Nintendo and EA did?

I'm wondering why they didn't become a publisher like Valve. I guess though if they did go the on-line publishing route they would always be compared to the already established Steam.
LockePick
LockePick
Quote:
Original post by jfclavette
Quote:
Original post by Talroth
iD's money maker hasn't been the games themselves since back in their shareware days. Their real money maker now is licensing out their engine to other companies. They would be a valuable company even if they stopped making games themselves.


Yeah, except iD's tech 4 is ancient. No games have been released tech 5 and the only games currently reported using it are Doom 4 and Rage. Then there's tech 6 somewhere in the very distant future. iD's engine licensing business doesn't seem THAT healthy to me when you compare it to Epic's or Crytek's.

This has been my impression as well. It seems like they've been riding on the id name rather than actually producing much of anything for quite a while now. id is very much a company whose reputation is based on nostalgia rather than actual relevance in the industry. Doom sells to nostalgic Doom fans, Quake sells to nostalgic Quake fans, Rage sells to... nostalgic Doom and Quake fans. Meanwhile Epic made easier to use engines and Crytek made more technically impressive engines and completely wrote them out of that market.

id as a company that exists now really hasn't done anything noteworthy for years and isn't showing any signs of turning that around.
Al Gorithm
Al Gorithm
I was sort of horrified about this at first, but I think it's actually an interesting decision. All their in house games have been massive commercial and critical hits - the hardcore gaming community seems to have this impression of Doom 3 having been a flop, but it was actually by far their best selling game. And while Return to Castle Wolfenstein was a massive hit and they had some early success with outsourcing their IP, their recent outsourced titles (ETQW, Quake 4) haven't been nearly as successful commercially or critically as their in house titles. So I see two big pressures for them to do this.

First, publishers seem to be tightening their belts and throwing their weight behind IP that they own rather than that of third party developers. For instance, I noticed a lot of fans complaining that Activision hasn't put much effort into pushing the new Wolfenstein - one of the biggest names in the genre. For a small independent studio that historically has only produced one title at a time and spends continually increasing development time (4 years for Doom 3, and about that long so far for Rage) on its titles to make sure they're cutting edge, every release needs to be a hit, or their independence is threatened. If Zenimax's marketing department can make a dusty crpg franchise from the 90s into a five million seller, imagine what they could do for Doom?

Second, they want the resources to be able to grow their in house development team, as they've been doing for the last couple years. Meaning, in theory, more titles more often, with better quality and less risk placed on each individual release.

This move actually makes sense for them, and as long as Carmack still gets to speak his mind, and release source code, and they aren't forced to release rushed products, I'll be happy.
OrangyTang
OrangyTang
Quote:
Original post by LockePick
Rage sells to... nostalgic Doom and Quake fans.

Given that it's not out yet, and given that it seems to be taking a somewhat different approach than their previous games, don't you think it's a bit premature to be dismissing Rage already?
lancekt
lancekt
:D

That is all.
Orin Tresnjak | Graphics ProgrammerBethesda Game StudiosStandard Disclaimer: My posts represent my opinions and not those of Bethesda/Zenimax, etc.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.