Original Post
Hi guys! I am currently thinking about using the Open Dynamics Engine in my game which will use physics lot. Normally I try to stay away from 3rd party products as much as I can but i had to integrated ODE into my engine for a university project and i am so far quite impressed with it. Has someone of you had experience with ODE? Would you recommend it? Were there any pittfals? Otherwise i would stay and improve my own physics engine... Maybe i am a little bit frightened of losing control :) Thanks for any input! :)