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Using ODE?

Started by dali Jun 25, 2009 at 8:06 AM 0 replies 850+ views
Original Post
dali
dali
Hi guys! I am currently thinking about using the Open Dynamics Engine in my game which will use physics lot. Normally I try to stay away from 3rd party products as much as I can but i had to integrated ODE into my engine for a university project and i am so far quite impressed with it. Has someone of you had experience with ODE? Would you recommend it? Were there any pittfals? Otherwise i would stay and improve my own physics engine... Maybe i am a little bit frightened of losing control :) Thanks for any input! :)
Gaudeamus igitur, iuvenes dum sumus!
rufus74
rufus74
I'd say... go for it!
It's pretty easy to use, the community support is good, it's open source, so you'll never really loose control! Also, it's quite lightweight, compared to other available options (havok, physx).

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