Original Post
Hello I am Sandy ..and I am confused ;D i'm making a client that imitates another game but with modern graphics. (project HP will follow soon as sig.:D) now i have a problem. The Game im trying to imitate..or..lets say "remake" is Ragnarok online. i know how their map/terrain system works. now i wanna know if and how its possible to get the tile based ultra ugly terrain into a high polygonal / heightfield terrain with the same "coordinate grid" as the original. like this : i model the new map with 3dmax via heightmap to get a terrain file to load in my game. and to play the game...or to let the server "know" where i am , i need the coordinate system the server is using..or something that imitates it.im clueless right now since my programming knowledge is still limited. i am using 3dmax and coding in c++ (still noobish but fast learning) if any1 knows or understands what im trying to say and got an idea how to solve this i'd be soo happy and can continue with the funny coding xD. cheers sandy