Original Post
Arcade.Initialize("ACFONT.bmp",256,256,"!","z",16,256);
void SDL_Bitmap_Font::Initialize(char *filename, int width, int height, char FirstCharacter, char LastCharacter, int NumOfRows, int ColumnLength)
{
if((surf_Font = SDL_LoadBMP(filename))<0)
{
printf("Error Loading Font Image!\n");
}
iWidth = width;
iHeight = height;
cFirstCharacter = FirstCharacter;
cLastCharacter = LastCharacter;
iNumOfRows = NumOfRows;
iColumnLength = ColumnLength;
rect_WHUV.w = width;
rect_WHUV.h = height;
rect_WHUV.x = 0;
rect_WHUV.y = 0;
}