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Why does everybody want to make mmorpg?

Started by August 05, 2009 11:19 AM
25 comments, last by Jar Of Eyeballs 15 years, 3 months ago
I know it's not a chat or blog site, but it interests me: why mmorpg? There are one or two "How to make mmorpg?????" threads every day. And why posters think it is a one man's job in a coulpe of months? Ok this thread sucks, but I am curious anyway.
They dream up something that THEY want to play, and wish they could make it. Nobody dreams of tic-tac-toe anymore. :(
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maybe the popularity of WOW has something to do with it too.

I like the idea of remaking C64 classics!
Moving to the lounge.
Usually it is the younger people who want to make Massively multiplayer games. Since, most of the time now, young people grow up enjoying playing with friends and interacting. All people who want to make a MMO game have most likely played one and took inspiration from the fun they experienced with role-playing with their friends.

Although, "massively" is quite unfeasible for an indie company taken they don't have humongous server clusters or experience available to them.

People who want to make their game massively multiplayer are nothing short of dreamers, but who knows, maybe someone will get a big break.
___________________________Many know how to best survive life. Few know how to best live it.
Making an mmo is a decent goal for a beginner. It wasn't until I was further along in programming and had begun messing around with networking that mmo design started to interest me. MMOs just take dedication (ignoring the content). I'm not sure of anyone that has that much free time other than Ysaneya to really devote into a full-scale mmo.

Quote: Original post by Nypyren
They dream up something that THEY want to play, and wish they could make it. Nobody dreams of tic-tac-toe anymore. :(

MMO-tic-tac-toe? Think 3D tic-tac-toe but more dimensions. :P
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Quote: Original post by ArmisticeML
Usually it is the younger people who want to make Massively multiplayer games. Since, most of the time now, young people grow up enjoying playing with friends and interacting. All people who want to make a MMO game have most likely played one and took inspiration from the fun they experienced with role-playing with their friends.

Although, "massively" is quite unfeasible for an indie company taken they don't have humongous server clusters or experience available to them.

People who want to make their game massively multiplayer are nothing short of dreamers, but who knows, maybe someone will get a big break.


Not necessarily for indie companies anymore. If you can develop your servers to run on images that can be virtualized by Xen, you can use Amazon EC2, and several other grid providers, to host servers. That way you don't have to bother with buying the server clusters, managing physical security, replacing faulty hardware, et cetera. For about $400 a year, you can get a pretty basic server. Considering most boxes are obsolete after a few years anyway, $400 a year is great, because you aren't left with obsolete hardware. Amazon has built in distributed databases and monitoring systems, as well as automatic scaling.

Basically, if you can build a simple server on a Xen instance on a test server, you can send it to the clouds pretty easily. And since you only pay for what you use, you don't have to worry about buying too much or too little hardware.
I WANT to make an MMORPG because it opens the scope of gameplay and storyline, and they are a hell of lot of fun to play (for a lot of people anyway). I won't make one, because I don't have the time, patience, resources, dedication, etc. Naive people, without having the knowledge of what it takes to actually make games, want to dream big, and right now that is about as big as it gets.

Every industry has these. People who watch movies want to be hollywood stars, people who take art classes want to have art shows, people who play online poker want to make millions at the WSOP, people who sit on their ass all day want to "start their own business" and be rich.

Some people who play and enjoy games, want to make the next WoW only better.
It's the Holy Grail of all that is gaming, at least for me at the moment.

But, everything, and I mean everything has to be done right for it to be any good.

Pleasing graphics and sound, playability, uniqueness, security, network management, some kind of database knowledge, accessibility concerns, availability concerns, resource balancing, and a darn good motivational story. Plus those intangible soft skills of having to promote it and distribute it and enhance it later on.

Through the journey to that grail, I'll crank out a tiny Pac Man/Pong/Breakout variant here and there, because I'm pretty practiced with the graphics/sound/playability department... but the rest I have SOOOOO much to learn.
Why, when I was your age we used to say the same thing about making FPS. It has a lot to do with what's trendy at a particular point in time.

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