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Because this board needs more MMO projects, right? Team name: Evertras Studios (NOT a registered company) Project name: Iroth Brief description: Iroth is a tongue-in-cheek fantasy top-down 2D MMO that creates a generally light, satirical atmosphere backed up by otherwise serious mechanics and game play. The setting is serious: a remote island that is being flooded with refugees from a great war looking to rebuild. The atmosphere once you get there becomes much lighter. The world and the mechanics are both starting small. All MMOs are enormous. Even a small MMO is enormous compared to a normal single player game, so we'd be kidding ourselves if we tried to do anything remotely big with it. Instead, we're building a basic (but solid and functional) foundation and expanding from there. This is a project that has required and will continue to require a significant amount of hard work from those involved, but that's part of the satisfaction. After all, anyone that tells you making a game (or heaven forbid an MMO) is easy is not someone you want to do a project with. ;) If you're looking to get in on the ground floor of a grounded, practical MMO (hah), this is the time and place. No delusions of grandeur here. No vague impossible promises. Let's make this a GameDev success story for real. Target aim: If this turns out to the ideal, $5/month subscription and/or microtransactions. Compensation: None. This is a learning experience for people to get a "real" project under their belt. If the game development gods shine on us and we somehow start making money, we might have the makings of a small company (and I'm very much keeping my eyes on that), but the realistic expectation is simply that our portfolios are very shiny when we come out of this. Technology: DirectX (2D only) for PC, nothing fancy FMOD (will pay out of my own pocket for a professional license down the line if needed) Talent needed: General requirements: - Sense of humor - Personal drive - Substantial free time and motivation - Eager for constructive criticism and desire to improve - Desire for real experience on a team - Willingness to communicate daily on our IRC channel with the rest of the team (if you drop off the face of the earth, I'll assume you've dropped off the project) - Willingness to ask questions and speak up - Sanity and a friendly, grounded personality - Experience NOT necessary, but will provide test if none given - Ability to poke fun at your boss when he does stupid things a plus 2D Artist Requirements: - All general requirements above plus... - General flexibility - Simplistic/cartoonish shading and styling (Samples: Props, Ooze, Character concept) - 3D artists that convert to 2D are fine as long as you can match the style well Programmer Requirements: - All general requirements above plus... - Very solid C++ and OOP skills - Willingness to reasonably conform to coding standards - Ability to jump into a somewhat large existing code base The above may have come off as slightly strict, but I've learned I need to give a bit better of a filter. :) If you're not able to really fit into any of the above but are still interested, feel free to send me an e-mail and check if you could contribute in some other way. I'm always open to ideas and welcome productive help, but obviously I can't make any promises. Current Team structure: Myself - Supreme overlord and lead programmer Kody - Web designer Cameron, Blake - Designers Marc, Josh - Programmers Shawna - Artist Evan - Composer David - Sound effects Website: www.evertras-studios.com Pretty much just forums for now, and it'll stay that way for a while. Once we have content that isn't programmer art test levels, we'll get some more up there. Contacts: evertras@evertras-studios.com Feel free to contact me with any questions at all. Previous Work by Team: I have experience shipping two commercial GBA games as lead engineer, as well as working on multiple other titles for GBA/DS in more minor roles. I know what it takes to get a project done on time and on budget, and I know how to run one effectively. For design experience, I ran the 4th most popular persistent world for Neverwinter Nights for four years. I'm also one of the top movie makers on warcraftmovies.com, with nearly a million downloads combined (with ~500k from the now defunct curse.com video section, ~500k downloads or so total on WCM). I know what entertains people and I want to bring that to life in a new way. Additional Info: The first quest is "Holy #*#$, goblins!" Seriously, who wouldn't want to play this? I'm serious about making this work. Yeah, yeah, you've heard that before. Just look at what we've done so far by going through the thread and hopefully you'll see I actually mean it. Feedback: ANY [Edited by - Evertras on November 9, 2009 12:56:03 PM]