Original Post
Not really a question, but I like to know how you boys&girls think about "save game" mechanisms. 13 years ago I would sometimes throw my console joystick through the room when falling 6 times into the same pit, giving me a "game over, restart the entire game" screen. Later on this would be improved with passwords per level or checkpoints. These days however the quick (auto)save/load is most common. If you ask me, it kills the thrill. Why would plan all your actions into detail, choose a long stealthy path, be carefull with items if you easily load your game again? I'd say this leads to "trial & error". Whoops, got shot again, quickload. Whoops, missed that terrifying monster, quickload. Damn, out of ammo, quickload. Crikey, stepped in the crap, quickload. I know why there is such a thing as quickload. Getting killed and having to repeat the whole damn last 15 minutes is frustrating, and eventually gets boring. Kids these days have zero patience... or maybe that is because games learned them quickload's? I'm a calm and patient person. Maybe because I finished Mario Bros after dying 4 billion times :) I think it also explains why lots of games are relative short (<10 hours gameplay). I'm trying to create a horror game, so I was thinking about some gameplay elements that would the player get thrilled. Lot's of tactics and small tricks to avoid getting killed by the enemy went through my mind, until I realised that I would never make use of them. Because getting killed isn't so bad, just reload and try again. I mean, many games offer dozens of ways to accomplish a mission. Stealth routes, leaning around corners, improving camouflage, using group tactics, special ammunition, and so on. But ussually I would only use 50% of the available tricks, why bother? And in the case of my horror game, enemies won't be that scary if getting killed isn't that much of a problem. That's not really putting me on the edge of my seat... I remember Resident Evil (Remake) having typewriters to save progress. So it would mean you could only save at a couple of spots. And getting there could be dangerous on itself as well. And to make it even worse, you could only save a limited amount of times. So saving on itself became a difficult decision... Wasting another savegame right now, or play a little bit further before saving, risking to get killed and having to redo all progress so far? It's like being thirsty in the Sahara desert and deciding to drink some water or keeping it for later. The Resident Evil saving system could be frustrating sometimes, but at least it made me play the game very carefully and the knowledge of zombies that could blew up my progress made me truly fear the enemy. Something I really miss in most games. How about you? How do you like your games saved? Rick