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GameDevKit: international relevance?

Started by October 01, 2009 09:04 PM
2 comments, last by Tom Sloper 15 years, 2 months ago
I'm looking into buying the Game Attorney's GameDevKit from gamedevkit.com - my question for those who might have it is how relevant are the legal contracts if you're not in the US? I'm particularly interested in contributor/employee agreements and NDAs. Are the documents in the kit specific to US law, or would they be useful anywhere in the world? Thanks.
I get this question pretty often. You are correct that the forms in the Kit are consistent with US law. But they are also game industry specific. So, what I usually suggest to developers from out of the US who may not have access to a lawyer with any game industry experience is to consider obtaining the Kit and then having a local attorney with some experience with intellectual property law in your jurisdiction use it as a starting point. Yes, it is plagiarism, but that's pretty standard stuff in the legal industry.

In fact, these generic type of forms are not a substitute for real legal help. It's always best to use a real live lawyer. But these forms are a good place to start.

I hope that answers your question, If it doesn't, feel free to contact me directly.

Tom B

¤º°`°º¤,¸¸,¤º°`°º¤¤º°`°º¤,¸¸,¤º°`°º¤

Thomas H. Buscaglia, Esquire

The Game Attorney

23133 Vashon Highway Sw

Vashon WA 98070

www.gameattorney.com

888-848-GLAW

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A list of some of those real live lawyers (of which Tom is one) http://www.obscure.co.uk/directory/directory-legal/. Mainly North America, UK and one from Germany I am afraid. If anyone does know any lawyers with game industry experience in other countries please do let me know.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
Quote: Original post by Farrenfox
how relevant are the legal contracts if you're not in the US?

What Tom B said. You ought to get the kit AND a lawyer in your country.

-- Tom Sloper -- sloperama.com

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