Original Post
The SlimDX August 2009 official SDK release is now available! Get it now. This is a major release in terms of new functionality, mainly due to the long-awaited inclusion of (non-beta) Windows 7 support. The new Windows 7 features include Direct3D 11, Direct2D, and DirectWrite. What's New Full release notes can be found here. Major points to be aware of include:
- Performance improvements to many calls due to improved stack allocation policies for local interop storage.
- Quaternion multiplication is now being performed in the correct direction (that is, the direction that is consistent with Direct3D).
- Quaternion subtraction is now being performed correctly (before the operation was actually multiplying).
- Direct3D 10 now exposes predication support on the device.
- Many missing methods related to shader compilation and manipulation were added to the Direct3D 10 APIs.
- Support for Direct3D 10.1 was added.
- Support for Direct2D is now official.
- Support for Direct3D 11 is now official.
- Support for DirectWrite is now official.
- Lots and lots and lots of bug fixes.