Original Post
I''m developing a 3d multiplayer top-down space shooter which is nearly 80% complete. However, I am having troubles deciding how I exactly want to handle the space ''scene''. Basically, I figured that I would want some type of dynamic scene going on without just a single couple background textures acting as the setting, so, I now have random nebulas, stars, planets, etc being randomly generated on world load up. So basically, when a server starts a game he will send the seed to the clients and have them re-create the same world. Although, I still think that I want some type of large BG image in the background as well, (although moving slower with the ships to produce a ''depth'' effect). I have tried this, but notice it cuts into the FPS too much. Does anyone have any suggestions for re-creating beautifully rendered space scenes in the far background like Homeworld did? Any suggestions would be appreciated.
~David M. Byttow
www.integralstudios.com