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From Seconds to Hours of Gameplay: Design Tutorial

Started by BriceMo Oct 31, 2009 at 2:31 AM 7 replies 4.6k views
Original Post
BriceMo
BriceMo
Hi everyone! My name is Brice, and I've been a GameDev lurker forever and longtime fan of everyone's stuff here on the site. I have since become a professional game designer and have started making some helpful videos for others interested in game design. I thought some people on here would enjoy them. You can find it on Youtube at
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Also, feel free to leave any comments or suggestions! --Brice [Edited by - BriceMo on October 31, 2009 1:25:20 PM]
Bjorn Dingeldein
Bjorn Dingeldein
Hey Brice,

That was a pretty good tutorial, its simple and easy to follow but try to go a little easier on the music next time.

It was really basic, I hope you make it a bit more difficult next time so I can learn from it too although its perfect for absolute beginners.

I couldn't find more videos which is too bad because I enjoyed it! :)

Good luck!

-Bjorn
Portugal Stew
Portugal Stew
Quote:
Original post by BriceMo
(Is there any way to make a link?)


Yeah, you have to use html.

Very nice tutorial though, I don't think I've seen something that so pleasantly combined game design theory and application without getting stuck on the engineering aspects. Terrific job.
Bjorn Dingeldein
Bjorn Dingeldein
Great,

I also checked the website, made for an interesting read so I will check it out from time to time.
And I also like the idea of those video's being weekly instead of like monthly.

Keep up the good work!

-Bjorn

theOcelot
theOcelot
Short and sweet. I like it. I have a long attention span for text, but almost none for videos. This was worth the time, though.

I have to agree with Bjorn on the music, though. It sounded a little funny appearing suddenly over the cut screens and disappearing just as suddenly when you moved on. Maybe make it a little subtler.
Bjorn Dingeldein
Bjorn Dingeldein
Quote:
Original post by BriceMo
Thanks for the feedback! Bjorn, what kinds of advanced topics would you like us to cover?


Hey Brice,

That depends on the kind of topics and how in-depth you were planning to cover them.Did you want to focus on gameplay mechanics?

I'm fine with every piece of information on Game Design I can get my hands on.
No matter how basic or boring it may seem, making the GDD, making pitces and getting people excited, flowcharts, gameplay mechanics, theory and application, whatever knowledge and experience you have and feel like sharing.

I'm a student and I enjoy learning about the subjects I love. :)

And good luck with your website too,

-Bjorn


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