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OpenAL and ALUT

Started by TheBuzzSaw Nov 1, 2009 at 10:00 PM 1 replies 750+ views
Original Post
TheBuzzSaw
TheBuzzSaw
GLUT is a great education framework for OpenGL, but it eventually requires a more serious framework such as SDL. I am in the process of learning OpenAL. Does ALUT fall under the same category as GLUT? Should I use ALUT for education only? Or is it robust enough for deployment in final products? Are there any serious performance issues?
Amateurs practice until they do it right.Professionals practice until they never do it wrong.
TheBuzzSaw
TheBuzzSaw
Really? No one knows the answer to this at all? :(
Amateurs practice until they do it right.Professionals practice until they never do it wrong.
fcoelho
fcoelho
Alut is a helper library that you don't have to attach yourself to it everytime you use it. It allows you to do all OpenAL initialization yourself and use the context as you wish. It has a few nifty functions that will cover basics but it's nothing you couldn't do yourself. In any case, code is available at Creative's web site, look for it.

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