Study filmmaking or programming?
I'm trying to make a few 'movie' games in the same style as Metal Gear Solid 4 but I don't know what to study. Looking at the cut scenes in Uncharted 2 for instance it looks pretty amateur, maybe the makers weren't involved with film directing. I don't want that to happen with my games. I want the cut scenes to be fairly good so I'm wondering if I should specialise more in filmmaking than programming?
G, don't waste time worrying about what you DON'T want. Spend your time instead studying what you WANT to study.
If you want to study filmmaking, then you should!
If you are a computer nerd and you want to study programming, then go for it.
Take classes in both if you want. You can always take classes in whatever other topic you want to.
If you want to study filmmaking, then you should!
If you are a computer nerd and you want to study programming, then go for it.
Take classes in both if you want. You can always take classes in whatever other topic you want to.
-- Tom Sloper -- sloperama.com
By study, do you mean a college education? You can always take electives to round out your knowledge. Its not like you pick your line of study and are never allowed to stray from it.
What do you want to do? It is up to you, members at a forum from which you have no idea who they really are should not have anything to say about what kind of study you want to study (weird sentence, I'm sorry but where I live it is drinking time). For what you may known there all drunken 14 year olds who try to screw you over for live. Just think about what you really want, do you want to make movies? Or do you want to make games? Where I live you can always take a minor. There should be a man (or woman) at your school who is specialized at helping you find the study you want to do, I guess you should pay him a visit.
Mind my English, if I screw up the rest of your life don't blame me!
Tjaalie,
Mind my English, if I screw up the rest of your life don't blame me!
Tjaalie,
if (*pYou == ASSHOLE) { pYou->Die(); delete pYou; };
If you want to make cut-scenes, go and study film making.
I hate most cut-scenes in games, because they are boring and non-interactive. I don't know why anyone who wants to make games wants to have the player sitting down and do nothing, just for the sake of some backgroundstory.
I hate most cut-scenes in games, because they are boring and non-interactive. I don't know why anyone who wants to make games wants to have the player sitting down and do nothing, just for the sake of some backgroundstory.
I originally wanted to make some movies but then realised it was impossible because the characters would not look like the way I imagined them, and also the sets didn't really seem possible. So I had the idea that I would turn them into games, and I really liked Meryl from MGS4 and want to create characters like her in games. I'm not into making gameplay.
Quote: Original post by GCX-15
I originally wanted to make some movies... I had the idea that I would turn them into games, and I really liked Meryl from MGS4 and want to create characters like her in games. I'm not into making gameplay.
I hope our answers were helpful.
-- Tom Sloper -- sloperama.com
Well can I use filmmaking for game cut scenes in the games industry or don't I need it?
Quote: Original post by GCX-15
Well can I use filmmaking for game cut scenes in the games industry or don't I need it?
If you want to study filmmaking, then you should!
If you are a computer nerd and you want to study programming, then go for it.
Take classes in both if you want. You can always take classes in whatever other topic you want to.
-- Tom Sloper -- sloperama.com
Sounds like you just want to make CGI movies and not have anything to do with games. I could be wrong but I think most companies farm out the rendered cut scenes to outside animation studios. And then they are made to a prearranged storyboard and script so there would probably be very little original thinking in them.
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