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3D Model / Map

Started by Mikenell 2 replies 550+ views
Original Post
Mikenell
Mikenell
Hello, I have a quick question about OpenGL. For models and maps in programs what do you use to create the textures / models / maps? And when you create the models are you able to load them as you would a 3D square shape? One more thing, if you load models and can move them around, can you move individual parts of them? I know this is all possible but I don''t know how the models and maps are made originally. Thanks
leblebi
leblebi
WorldCraft 3.3->.MAP files
MilkShape -> MD2 models
Wally+PSP -> WADs(textures)

Since MD2 format is well documented you simply load it! what do you mean "are you able to load them as you would a 3D square shape"?

Yes you can move them around, it depends on your 3D coding skills . Because you have all the info about the coordinates you can simply translate the model while keeping track of the animation frames. Just play with them and you''ll see.

Moving individual parts is not a good idea. MD3 supports individual parts but not as individual as you think: upper body, lower body
Mikenell
Mikenell
Thanks for explaining it, do you know of any tutorials that show you the loading of md2 models and then moving them?
Thanks again.
cone3d
cone3d
There''s a Q2 MDL loading tut on my site.
Also there''s one on nehe''s (Game Programming Tuts)


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cone3d

http://cone3d.gz.ee
-> soon http://cone3d.gamedev.net
---cone3dhttp://cone3d.gamedev.netMy software never has any bugs - it just generates random features

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