Original Post
I am trying to get smooth-shaped lighting effects working. For example, when I have a torch burning, I would like to light-up a circular area of the ground around it. If I use dx lighting, it doesn''t look too good because polygons around the light are comparatively large, and instead of looking like lighting it looks like triangles with a color faded across them.
Apparently I can get the required result by using a lightmap but I can''t get my mind around the idea properly, based on the tuts and resources I''ve found. Anyone know where I can find a really simple example or top-down explanation?
''Doing the impossible is kind of fun'' - Walt Disney