Original Post
Hi all, the 2D game I am currently developing uses a lot of raster bitmaps, some of the very big. It is based on a scrolling window that shows a landmark in the background. The background must scroll too. So I need a fast way to refresh the background in every frame. Is it advisable to use some kind of BitBlit function to draw the background every frame? Is there any way faster to do this kind of panning of the screen? I have been googling searching for graphic libraries that let me do that fast. The game is meant to run under Windows. I have heard that DirectX could accelerate the BitBlit function by hardware, and even will let me rotate easily the other raster graphics of the game. Is that correct? Are there any better alternatives? Thanks in advance.