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1-month 2D game, looking for one programmer

Started by mntlinstituteflr Jan 19, 2010 at 9:10 AM 7 replies 2.2k views
Original Post
mntlinstituteflr
mntlinstituteflr
Team name: None, not necessary to have a name Project name: None, not necessary at the time Brief description: I'd like to try the challenge of creating a very small, 2D game in about 1 month's development time. I'm interested in designing an RPG or strategy game of sorts. I have a few ideas in my mind that I'd like to throw out, but I'm also willing to talk about other ideas that you may have. I'm looking to work with one person closely on this project. This game again would be very, very small and I'm not planning to spend a lot of time on this and fully delve into a large game with a storyline and the works. This is a small, hobbist game, nothing more. Target aim: Freeware Compensation: You earn what I earn, nothing. This is strictly hobby. Technology: Language is yours to discern, as well as engine and compiler Tools I'll be using: - 3ds Max - Photoshop - ZBrush - Crazybump Talent needed: One programmer, someone I can work closely with and pass ideas off of Team structure: Myself, I'll be doing all the artwork. I'm not worried about sound at the moment, but we can determine what we want to do when we get to that point. Website: www.patrickcason.com - Not team website, just a personal website with work... Contacts: Email - pcason@comcast.net Skype - mental_institute_failer Previous Work by Team: I've been working on small projects since I was about 12 years old. I've worked with people both local and from around the world. For all of my previous works, take a look at my website above. Additional Info: This is just a project I want to work on before I go off to college. Again, I hope to spend no more than a month on the whole thing. I'd prefer to do this project for about one month, take a step away from it to see where we are, and decide what to do from there. Feedback: ANY, please email or post here if you're interested in working togehter. No PM's please.
lithos
lithos
What type of graphical mechanics are you looking for? 3D on a 2D plane, or animated Sprites? Level of interaction: First mario game(just collision and enemies), or something newer?
dhulli
dhulli
I'm up for it. If you can provide the artwork, I can definitely do the programming. I'll program in C++ and use a 2d library which will depend on the complexity of the project. Your website gives examples of 3d work mostly. Do you have any 2d game art you can show me?
...it's like a cycle with every other MMO post. The poster first posts it without a template the day he joins. Then a month later posts it again this time with the template but due to the feedback stated as "ANY" he gets flamed badly. Recovering from such an event takes a couple of weeks before he dares post again but this time he remembers to state the feedback as "ENCOURAGING ONLY" and then no one posts and the project dies away. Tired, the poster returns to the confines of his cave a
mntlinstituteflr
mntlinstituteflr
Isometric gameplay would be neat, but as I understand it... that may not be entirely doable in one month. Overhead is just fine. At the moment I don't have any 2D art to show, however, my plan was to make models in 3D and simply render as 2D (I've even got a workflow to do such already planned out). Dhulli, I'll talk to you in private, but just so I can weigh my options, I'd love to see if other people are interested. Thanks for the replies guys...
Ilarion
Ilarion
Why not look into using an rpg tool or something to create your game? (http://crankeye.com/?page=downloads)

If you want to crank out an rpg or something, it'd probably be faster to use a tool that already made then having a programmer make one.

Cheers
.ilarion
"Imagination is just around the corner" Me"If you do things right, people won't be sure you've done anything at all." Possibly God
mntlinstituteflr
mntlinstituteflr
Because I want to have the human contact portion of making a game. That just seems a little... "half-assed" to me. I want to be able to work with somebody else on this game. Personal preference. :)
JMoraes
JMoraes
I've been working on some code for making 2D games. It can speed up your project, since most of the basic functionality is already implemented. It can handle multi-layered tile maps made with Tiled (www.mapeditor.org), can animate sprites, handle sounds, and some more neat stuff. It is made in C++ and is backed up by SDL. Take a look:

http://easy2d.sf.net

It is fully documented, any C++ programmer can understand it and put it to good use immediately. It has much more than just one month of work in it. Also, it isn't one of those configurable engines: it is just a bunch of components put together, so you won't be limited by it's features. You can pull up SDL code and mix it with Easy2D code without any hassle.

Imho, being able to start from a point where you just have to draw a map using an excellent editor like Tiled, and with a few lines of code put it on screen and scroll it, makes a project much more doable in such a short a timespan. And this is just to illustrate one of many features Easy2D has.
Brain me
Brain me
I'd be interested in working with you on a small 2D game. I've been bouncing ideas for my starting my own 2D game, so I'm already full of a lot of different ideas to tune out a decent rpg game. I'm starting my second semester at school, but I have plenty of downtime throughout the day and no exams for at least a month, so now is when I'm the most free.

Anyway, let me know if you're interested.

My email is cameron.alan.kelley@gmail.com

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