Original Post
I have a camera system setup that allows me to travel throughout the scene, but I am looking to have a fixed camera and allow the user to control a model in the scene. Using the MODELVIEW matrix mode, the translations/rotations move the camera instead of the model. I use glLoadIdentity() to reset the matrix and gluLookAt to position the camera. When it goes through the movement code, the camera goes to where the model is. If I use PROJECTION for the matrix mode, I just get a blank screen. Does anyone have any tutorials on this subject or know what might be going wrong? Basically, I am looking to have a fixed camera and quite a few fixed objects with one camera controlled object.