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Radar Detection equation
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Closing the thread. This is not a game-development-related question and is therefore off topic.
I have re-opened this thread. Upon further examination of the forum archives, as well as information provided to me in a PM from another forum member, this thread is related to a game development project that the OP documented previously, in the following thread:
War Ship Gamming using OSG, C++.
War Ship Gamming using OSG, C++.
I suppose you are looking for the basic parameters for the radar range equation? Things like radar cross section and clutter? Its been awhile and my research isn't radar but you need to check out the book: Introduction to Radar Systems by Skolnik. It is pretty much the standard intro to radar and is written very well.
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