Original Post
Hi, looking at the gl2.h header, I don't see any 8_8_8_8 formats, only 5_6_5 and 4_4_4_4. This gets me worried, since I was about to write a GLES2 renderer using light-index deferred shading. But if I cannot get 32bit rgba textures to render on using FBOs, deferred shading as a whole becomes unfeasible. Area there really only 16bit textures on GLES2 devices?