Original Post
I have a really strange problem while debugging ANY code which is using OpenGL (I use opengl in a window). I think the problem is the function call to ChoosePixelFormat. After the function gets called the debbugger only shows the disassembled code, it is impossible for me to switch back to the source code view. Does someone has an idea how I can switch back to the source code view or better, how i can prevent the debugger from switching to the disassebled code view?
THX for your help!
Edited by - Dolphin on August 1, 2001 6:23:47 PM