Original Post
I'm making a game where the player can dig tunnels through dirt. I've got the multi-layered level drawn without slowdown, but now that I've added a 2x2 tile tunnel map on top of the rest of the level, the game runs very slowly. A 16 X 16 tile tunnel map makes the game run at a passable speed, but then the tunnels aren't precise enough! (Note: I'm only drawing what's on screen) Is this the fault of SDL? Could switching to OpenGL fix my problem? What about SDL + OpenGL? Is SDL antiquated? I'll post code if necessary. [Edited by - jpetrie on March 18, 2010 8:57:32 PM]