Advertisement

Need some bad game ideas...

Started by March 04, 2010 09:29 AM
46 comments, last by Tha_HoodRat 14 years, 8 months ago
Quote: Original post by Moe
How about something involving a pointless collecting mechanism? All you do is wander around and pick things up. There's no point to it whatsoever.

"So, what kind of game is it?"
"Well, you wander around and pick stuff up."
"And?"
"And what? That's what you do - you wander around and pick stuff up. You can only hold so much stuff."
"What do you do with the stuff?"
"Wander around, carrying it. Put it down, pick up other stuff."
"..."


Isn't that basically Katamari Damacy?

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Quote: Original post by Oberon_Command
Space Pipe Tycoon.


Amazing. I just read that thread the other day. I think it'd make a great game.
Advertisement
WiiStare-

Place WiiRemote on head
Stare at a Mii.
If the sensor is too far off, you're obviously not staring.

You can only win if the Mii stops staring back
Holy crap, you can read!
How about a barista sim.

You have to make a cup of coffee exactly to the customers specifications. Where this would be different from most sims is that the game wouldn't provide ANY help to the player. To win you'd have to google the recipes and terminology. The awesomeness is that if you can do well at the game, you could make a good cup of coffee in real life. It could sell as a "game" but then coffee companies could buy it as a training application and you would be rich!

E.g.
Click and hold the espresso for EXACTLY 20 seconds.
Move the mouse in a circle to steam the milk.
"OMG what's in a skinny tall double mocha caramel machiato???" <google>
deleted
Fart smeller game.
You have to smell fart clouds. The more you can inhale the dizzier you get.
After a certain amount the player can see nice hallucinations.
Advertisement
Quote: Original post by superpig
Quote: Original post by Moe
How about something involving a pointless collecting mechanism? All you do is wander around and pick things up. There's no point to it whatsoever.

"So, what kind of game is it?"
"Well, you wander around and pick stuff up."
"And?"
"And what? That's what you do - you wander around and pick stuff up. You can only hold so much stuff."
"What do you do with the stuff?"
"Wander around, carrying it. Put it down, pick up other stuff."
"..."


Isn't that basically Katamari Damacy?

In Katamari Damacy you were trying to pick up lots of stuff at once. If you were limited to say, two pockets worth of stuff, it'd be a lot different.
Quote: Original post by zebeste
Quote: Original post by Rixter
I guess there's always subway simulator.


Already done:

Mmh, this game seems to be mostly about zooming in on women's low polygon cleavage. Damn good concept.
Going to start working on watching paint dry simulator.
I was influenced by the Ghetto you ruined.

This topic is closed to new replies.

Advertisement