Okay, heh, me respond
Roshambo:
The skill in that is understanding your opponent. You must get inside his mind and think, "gee, if I knew him, he would do this next, so i'll..." Like Poker, the cards control the game. But that's not it. You sit there looking at the other guy. You get inside his mind. "He feels uneasy. Look at him repeatedly reach for his drink. That's no full house -bluff."
Shifting over to the King's Queest arena: the adventure doesn't seem to be a game because it's so linear. You basically have one way of doing everything. For example, I can go to a friend and ask "hey where are you in Space Quest?" He might reply, "gee, I'm at the part where...." and I might offer, "oh, that's easy, just click on the hatch."
Then I might talk to another person and say, "how far are you in warcraft?" "well, I'm surrounding his base with ogres and I'm about to send in some sappers." There's not one way to achieve a goal.
And are puzzles games? Or just simply puzzles? A puzzle can be basically a problem: "here are 6 toothpicks. move only two to form a star." is that a game? or just simply put a puzzle?
Okay, I know you might say, we'll, Tetris is a puzzle, but you consider it a game! Well, tetris is not so linear as that puzzle. There are many ways to achieve a goal.
I hope I've explained that well
Despite that however, so far I haven't found a problem with the new def'n (the challenge part incorporates the skill which makes me happy )
But I guess we still disagree on the other part
~Queasy
//sometimes I wonder if it's a) neccessary to or b) possible to define a game. Sorta like art, where art can't really be defined, unless vaguely. Hmm.... maybe games do/can be defined... huh, okay, I'll start.. no stop, STOP (!) babbling now
/*hope to hear from you.*/