Skip to main content
GameDev.net gamedev.net
🔒 Locked

DP8 Packet Sizes

Started by Wierdo Aug 4, 2001 at 7:18 PM 0 replies 300+ views
Original Post
Wierdo
Wierdo
I have a question about DirectPlay 8. I know that in DP7, in order to determine the packet size, you could find it in the DPCAPS structure (or something of the like) with the variable dwMaxBufferSize. However, I can't find anything in the DX8 SDK for determining the maximum possible buffer size. It would be very helpful for a batching procedure in when to send messages and such. Thanks. It's like my grandfather used to say, "Never quote your elders." Edited by - Wierdo on August 4, 2001 12:08:46 AM
It's like my grandfather used to say, "Never quote your elders."

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.