Original Post
With C++ This is for RTS How to generate random specific tile areas at random spots? My tiles: 0 - normal ground 1 - rock (tiles where you can only build your buildings on, Dune 2 style) 2 - cliff (only generated on rock tiles, again like Dune 2 style) 3 - resource (collect with havester to gain money) Everything first changed to tile number 0 in the map array The point would be to generate 3-5 areas of rocks (each player starts on one of them) 4 - 6 areas of resources for players to go collect for money some random cliffs on rock areas I have everything else working, set tiles, check if out of map bounds, etc. But just looking for the random map generation method. Thanks in advance