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Physics Engine coding

Started by SuBXaX Apr 1, 2010 at 1:40 PM 0 replies 1k views
Original Post
SuBXaX
SuBXaX
Hello everyone, i'm new at this forum, but i'v started to read it fue years ago. So i'v been coding about 5 years from now, i have average skills at maths and physics. I know vectors, matrices, trigonometrics, giometrics and that kind of stuff. I writed a game engine and i'v allways wanted to make a 2d physics engine. And the question is, am i going to far?. I know that to write a physics engine would be hard. And were i can start?. I never coded physics before.
Palidine
Palidine
Buy this book: Real-Time Collision Detection

But it's a very hard topic. Most people just use existing libraries because writing a good physics engine can take years. Obviously if this is interesting to you plow ahead.

It's probably useful to take a look at other engines anyway so you get a feel for the interface: Box2D, PhysX, Bullet are all available for free and are very good.

-me

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