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Light mapping..
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theers a few methods, most revolve around tracing a line from the surface to the light to see if it hits anything if so then no diffuse light from that light source hits that surface, u can also use radosity which works on sort of the same theory but in this case the lines can ''bounce'' off other surfaces before they get to the light.
as u can imagine this is a slow. my program takes about an hour to generate the lms for a level.
lightmaps are just like like most other textures, with the exception u normally pack multiple lightmaps into one texture.
as u can imagine this is a slow. my program takes about an hour to generate the lms for a level.
lightmaps are just like like most other textures, with the exception u normally pack multiple lightmaps into one texture.
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