Original Post
I'm not sure what's going on but I have one FBO rendering a scene to a texture, then taking that texture, texturing a quad and rendering that to another texture, then taking that texture and rendering it finally to the screen. It seems, though, that at the beginning of my simulation the window flashes once on what objects are to be rendering but then goes black... It may have to do with ordering on rendering, but I didn't think it did. The only time I'm clearing the texture is right before having to render to it again, so I don't understand why my screen would be black