Original Post
I have a program which renders a model to a texture and then places it as an overlay.....
It works completely fine when I have: PR_SetD3DPipeline (0)
However, when I have PR_SetD3DPipeline (1)
only materials that are non-gouraud are rendered. So, just plain texture works fine but if I use Gouraud or GouraudTextured it doesn''t get rendered. I know it''s not a lighting issue because I have all of the ambient light values set to 255 and it works when run through the PR Pipeline. The model also renders fine if it isn''t rendered to a texture.....
Gary