Original Post
Hi
I have a really curious problem.
When I use the D3DLVERTEX structure, I can initialize my array like this:
D3DLVERTEX** VertexField;
VertexField=new D3DLVERTEX*[SIZE];
for(i=0;i=new D3DLVERTEX[SIZE];
}
But when I use just the datatype float, my program finishes:
float** VertexField;
VertexField=new float*[SIZE];
for(i=0;i