Original Post
Hi, So I've been checking on the net to see what kind of sales one could expect from an indie product put onto the XBOX LIVE XNA club and from onsite PC refs. My result is that, the median, was something along those lines: XNA Sales: 3000 Sale Price: 5$ Sale Cut: 70% Net Income: 10500$ PC Sales: 2000 Sale Price: 5-10$ Sale Cut: 90-95% (Paypal) Net Income: 9000$ - 19000$ Total Income: 19500$ - 29500$ Personal Expenses: 3000$ (Ads/Hosting/etc) Developer's Cut: 80% Personal Profit: 3900$ - 5900$ Time Invested: 2000 Hours Hourly Rate: 1,95$ - 2,95$ Of course, this could be better if the quality of the game would increase, but I would assume that expenses would also increase, thus making the ratio pretty much the same. Would you say this is realistic? (In which case, making a game wouldn't be a very profitable hobby :P) Do you have stats of your own you'd like to share? (I know a lot of indie don't want to but...) [Edited by - Orymus on May 15, 2010 1:33:17 PM]