Original Post
Hi guys.
I'm messing around with my own javascriptable socket server + HTML5 canvas, doing a small test mmo.
It seems that the bleeding edge WebSocket API needs a special protocol implemented serverside and that was not really what I wanted to do ATM ;)
I don't really have any experience with Ajax, so I don't know if it can be used for socket programmeing (initial google results says no)
Another idea is to build a small flash file that you can send/recieve with through the flash/javascript binding. (This seems the best solution, although it will cause problems with HTML5 cellphones without flash (Apple damn you!)<br>I know a java applet could do the same, but still no iPhone...<br><br>Anyone got any experience/ideas?<br><br>/Ozak
I'm messing around with my own javascriptable socket server + HTML5 canvas, doing a small test mmo.
It seems that the bleeding edge WebSocket API needs a special protocol implemented serverside and that was not really what I wanted to do ATM ;)
I don't really have any experience with Ajax, so I don't know if it can be used for socket programmeing (initial google results says no)
Another idea is to build a small flash file that you can send/recieve with through the flash/javascript binding. (This seems the best solution, although it will cause problems with HTML5 cellphones without flash (Apple damn you!)<br>I know a java applet could do the same, but still no iPhone...<br><br>Anyone got any experience/ideas?<br><br>/Ozak