Original Post
Hello. This is my first time posting here, so I hope this is the correct forum.
My game is using a heightmap setup for terrain rendering. Each tile has a specific tile type which I am hoping can be 32+ different type. Now I have looked around extensively for ways to smooth the textures on each tiles border, but my problem may be a little different. I did a quick mock up of what I am attempting to do.
http://i49.tinypic.com/1zwgsx2.png
I am hoping each of those tiles could be just 1 quad (2 triangles) and I would be able to bleed the tile next to it on to each tile. I have looked at splatting etc, but it is on a per vertex basis and since I have 4 different possible textures bleeding onto the texture in the middle I don't think a simple alpha method would work. Definitely could be wrong, which is why I am posting this.
The game is based off these tiles, and each tile can be interacted with, so it isn't just purely for looks, which is why I need the actual quad to be the tile type texture, and not just the vertex. So the question is, which would be the best method to achieve the desired effect in my mock up image?
My game is using a heightmap setup for terrain rendering. Each tile has a specific tile type which I am hoping can be 32+ different type. Now I have looked around extensively for ways to smooth the textures on each tiles border, but my problem may be a little different. I did a quick mock up of what I am attempting to do.
http://i49.tinypic.com/1zwgsx2.png
I am hoping each of those tiles could be just 1 quad (2 triangles) and I would be able to bleed the tile next to it on to each tile. I have looked at splatting etc, but it is on a per vertex basis and since I have 4 different possible textures bleeding onto the texture in the middle I don't think a simple alpha method would work. Definitely could be wrong, which is why I am posting this.
The game is based off these tiles, and each tile can be interacted with, so it isn't just purely for looks, which is why I need the actual quad to be the tile type texture, and not just the vertex. So the question is, which would be the best method to achieve the desired effect in my mock up image?