Skip to main content
GameDev.net gamedev.net
🔒 Locked

DirectX screen buffer question

Started by Jamiernmd Jun 11, 2010 at 11:19 AM 1 replies 700+ views
Original Post
Jamiernmd
Jamiernmd
Hi all,

I'm looking for a way of being able to draw several graphics to the screen (including text), but then to able to treat this section as one graphic so I can perform transformations that apply to all these graphics. I'm assuming that I need to draw all of these graphics to a seperate screen buffer, applying the transformations and then draw it to the back buffer, but I'm not sure how to go about this. Can anyone provide me with some code that will allow this to happen.

Many thanks
MJP
MJP
You can do that with render targets. I can't give you any code unless you tell me which API/Launguage/Framework you're using.
Jamiernmd
Jamiernmd
I'm using C++ and directx 9.

thanks

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.