Original Post
Hello everyone,
I'm trying to pick a triangle of a mesh using the mouse, so, after i pick the triangle, i create a new triangle and place it over the original one to make it looks like i have "chosen" it, but here comes the problem, if i position it far to avoid z-fighting, it wouldn't look like it's one triangle (way too far from the original one), and if i place it close enough, i get annoying z-fighting when i move the camera away
So i was wondering if there is a way to draw my selection object's triangles always over the main object's triangles
Thanks for reading
-Hassan
I'm trying to pick a triangle of a mesh using the mouse, so, after i pick the triangle, i create a new triangle and place it over the original one to make it looks like i have "chosen" it, but here comes the problem, if i position it far to avoid z-fighting, it wouldn't look like it's one triangle (way too far from the original one), and if i place it close enough, i get annoying z-fighting when i move the camera away
So i was wondering if there is a way to draw my selection object's triangles always over the main object's triangles
Thanks for reading
-Hassan